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The player follows the uncle character through the game environment, with the player character having a suit that is equipped with a "magical grappling hook and shock absorbers" that stop the player character from taking damage when landing. After this backstory, the game begins with the narrator as a child entering the "waste disposal dimension" to search for his uncle. A board in the narrator's abandoned house tells the player that Fred built a waste disposal system, conceivably controlled by starlight. The uncle Fred is described as "a brilliant scientist – a whimsical and even-tempered version of Uncle Quentin from the Famous Five books". The game focuses on the narrator's uncle Fred, as the narrator tells a bedtime story to a small child. Played from a first-person perspective, uses platform game elements set in a world of drifting rocks. I did notice that the narrator mentions his mother and his uncle, but not his own father.A Story About My Uncle is an adventure game. What did Fred contribute to him becoming a father? Yet another thing I don't get: The narrator says that thanks to Fred, he has found a bigger adventure = parenthood. On the other hand, you are right, the mountain climber article is one of the few that remain on the second walk through the house, so it is most likely relevant and I guess it just makes more sense than the colourful adventure.
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She would not have believed me." That sounds like it all really happened after all. There was one thing he said that gave me doubts though: "I never told my mother. Thanks for writing it down!Īfter the credits, listening to the narrator going through the house made me think it must all have been one big metaphor for the boy's coping with the death of his uncle. So, as someone else in another thread says, those ice caves must be where the frog people remember their dead.Īs for the interpretation, it sounds like that's what they are going for with it all. When we meet up there one day, I will give you new ones. Also it was me who ate your flies before. And he says yes, while standing in front of the stone. "On the winds we sail - For the sun's eternity"Īfter going back through the falling blocks, you get close to one with a lot of writing when the daughter asks the dad if he was able to read the it. In the ice cave with all the floating blocks, there is one with a red blanket on top. These are the common steps when you are in mourning (in psychology: shock -> denial -> culpability -> anger -> sadness -> acceptance and other blablabla ) Other secret words, once translated say "Denial" (portal) and in caverns "Anger". That's also why the glowing message in the final ice room before you quit your uncle is translated "Acceptance". That's why you don't get to open the locker in the end, and there is no launch pad. just like his uncle did, to find him again, but, in the end, lose him forever (admit his death). He imagined himself traveling in that world. The story is the story the kid made up in his head to imagine how his uncle could have survived, he viewed him as a genius (he was expert in quantum physics as a wall says), and imagined that in his ice tomb he survived with a mystical travel device, that he was living with happy and nice creatures in a small paradise inside the mountains. His body has never been found (hence the memorial).
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He probably felt into a crevice or similar. You can see a newspaper on a wall in the epilogue stating that exploit.įred died during a climbing accident.
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Fred was known to be able to climb mountains at the age of 52.
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